The map selector is about to become more essential than ever since PUBG’s third map, Codename: Savage , has already become playable on the new test client on Steam. We tried it out when it first released and while we enjoy the idea of a faster-paced option on a map that’s one-quarter the sized of the other two, the mid-game is still slow and the map looked incredibly ugly and unfinished. PUBG Corp rushed it out to get early feedback and to have something to show for themselves other than weapon skin loot bo
Of course, this isn’t the only change coming out of Fortnite ‘s playbooks. Another addition coming to the list of changes is an Emote System — a feature that will be coming to the Test Server “very soon.” For an idea of what this looks like, check out the gallery be
And finally, for you developers out there, Bluehole is working on a PUBG patch Notes Developer Portal and API that will allow developers to create “compelling resources for players.” The API will include match data at the match-level, season-level and lifetime-level, allowing developers to create custom games within PUBG itself. This in hopes that it will help eSports groups create and manage games for broadcast.
And that issue is only going to become more prevalent later this year as we expect multiple Battle Royale games to start being announced and releasing in various forms. We already know that Call of Duty: Black Ops 4 and Battlefield V should have their own takes on Battle Royale, and that Ubisoft’s Massive is likely developing one too. Every triple-A publisher must be, and when the big gaming companies come in with better looking, more feature-full, and better optimized battle royale titles – many of them attached to established franchises – PUBG is in trouble. Especially if they keep milking players for loot box money when these other new games may not have that. And that’s good thing. PUBG isn’t free-to-play like its current competition, so its microtransaction practices are slimey at b
Other occasional tweaks being worked on throughout the year is an improvement in sound design, a focus on creating eSport tools, and implementation and expansion of Custom Games that will come later through the y
PlayerUnknown’s Battlegrounds can be tough, but its also incredibly tense and absorbing. That’s one of the reasons the game is the third bestselling title ever on Steam – and one of the top 10 bestselling games period. The success of PUBG doesn’t seem to be slowing down anytime soon either, and after seasoned players exhausted the original map, a second titled Miramar was added recently to keep things fr
“We just implemented ping-based matchmaking which really has improved the gameplay experience for a lot of players. It’s working out quite well and we’re still doing research. We have the data team looking into it and trying to improve it. And that’s the goal with the game, to keep improving it over this year and the next year and the next ten yea
The latest and greatest gaming feud, Bluehole Studios’ PUBG and Epic Games’ Fortnite , is taking on a new level of competition. The PUBG development team laid out their plans for 2018 and it looks like they are trying to copy some of the more successful elements of what Fortnite brings to the increasingly-competitive battle roy
First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.
Considering the fact that PlayerUnknown’s Battlegrounds Steam sales have made it the third-highest grossing game on Valve’s digital distribution platform, it’s safe to say that the battle royale title is a bona fide success. Of course, many would still argue that the game suffers from a litany of issues, with one ever-present complaint from lots of fans being about how Chinese cheaters are making PUBG matches unfair. This has led to plenty of calls for PUBG Corp. to “region lock China,” but its creator Brendan Greene disagrees that it’s a viable solution to the prob
Taking all of this into consideration, it looks as if PlayerUnknown’s Battlegrounds will not be region locking China any time soon in an effort to discourage cheaters. So, hopefully the aforementioned efforts on behalf of PUBG Corp. and Tencent will manage to stymie the unethical practice in the long run, if not end it altoget
More importantly though, PUBG is finally getting a map selection, easily the most requested feature ever since the PC version got the Miramar map. The Xbox One version currently only has the original Erangel map but is getting Miramar next month. Details on how the map selector works and why it took so long can be found here . It’s still being developed but is nearly complete so there’s no time frame
