PUBG Creator: ‘If You’re Dying In The Red Zone… You’re Not A Very Good Player’

In the latest blog post from PlayerUnknown himself, the road-map the company is looking at for the upcoming year has been detailed . The goals include everything from game modes and maps, to weapons, vehicles and emotes.

“It is an overwhelming voice already! And people say there’s no reason to it but it provides audio cover, it really looks cool when you’re fighting in it. And really, you shouldn’t be dying to the red zone. If you’re dying to the red zone then, I’m sorry but you’re not a very good player. It’s like, you know there’s a hundred meter safe zone around the edge of it, if you’re in a building there’s a very little chance of you getting hit, it’s there for a specific reason, it looks really cool and it provides tension. If you’re trapped in a fight in the red zone, it’s exciting! People say that it has no reason, but it does. It’s there for a very specific reason which is providing audio cover and even when it’s a little bit in the distance it provides enough cover to run a little bit, so, there are reasons. But, that said, if there is an outpouring of hate towards it, we may consider

The team at Bluehole and PUBG loot Guide Corp. will ultimately make the final decisions as to what will make PUBG the best game that it can be. However, it is refreshing to hear that the game’s leadership and development team take community feedback to heart, especially as the game continues to build itself out since exiting Early Access late last year, and announcing its 2018 roadmap last mon

For the past six months many gamers have been discussing pay-to-win loot boxes in games such as Star Wars Battlefront 2 , a title which removed gameplay buffs from purchasable loot boxes due to backlash. Many have also called for games to only offer cosmetic loot which only changes a character’s appearance rather than their ability to do something in a game so that those with more money to burn do not have an unfair advant

2018 will bring new looks and sounds to Battlegrounds as well. They’ll be working on overhauling their animation systems, which will make things look smoother and more realistic. Some buildings, plant life and other environmental assets will be reworked, and customizable parachutes and weapon skins are also on the docket. In terms of sound, the focus will be on greater detail when it comes to vehicles and on-foot movement. Driving will sound more realistic with suspension and skidding sounds, as well as environmental differences like weather and road conditions that will change how the wheels sounds against the ground. While on foot, they want to make it so that your movement noises will sound different depending on what you’re carrying. They’re also planning to change the way guns sound depending on your POV and changing how your character’s breath sounds depending on whether you are running, aiming or holding your breath.

Nonetheless, this latest iteration of Counter-Strike has not been without its issues over the years, and one noticeable problem is the use of item trading. Trading in CS: GO is effectively a mini-economy in its own right, with some players cashing in on earned skins for big payoffs, while there are ongoing concerns over the use of skins as a virtual currency for online gambling. Eventually, Valve decided enough was enough and has implemented changes, with a recently-traded item now stuck in a seven day cool down before it can be moved on ag

The **Counter-Strike: Global Offensive ** community has been rocked after a series of controversial events, including backlash to item trading changes and the use of a racial slur by a major commentator. The game is one of Valve’s most popular titles, consistently high in the Steam concurrent user charts even though recent multiplayer shooter distractions have been found in the form of games such as PlayerUnknown’s Battlegrounds and Fortni

The use of item trading in CS:GO has always been something of a shady ground for Valve, and sometimes the grey areas of how it functions have been manipulated and taken advantage of by prominent CS:GO players and YouTubers. As such, it was only a matter of time before Valve acted on the matter, particularly given CS:GO ‘s place in the larger discussion around how deep loot box problems go in the industry, but the company may have wanted to act a little quicker, and perhaps in a way that didn’t cause such a backlash from play

First, though, he mentioned updates. The team is committing to more frequent updates, with big content delivery coming every two months, and smaller updates coming more frequently. The big ones will make changes to systems or drop content, where smaller updates will focus on bugs. Aesthetics will be updated now and again as well. Bluehole will also launch an Experimental Test Server to help get feedback from players on future content.

Unfortunately for Valve, this wasn’t the only problem with CS:GO that reared its head recently. Counter-Strike eSports commentator Matthew ‘Sadokist’ Trivett used a racial slur during a livestream of PlayerUnknown’s Battlegrounds , before going on to suggest that CS:GO community member Don Haci commit suicide. Although Trivett eventually apologised for his actions via a Facebook post, he has nonetheless been suspended from Twitch and it remains to be seen if there will be further ramificati

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